Navigation
| Name | SequenceRecorder |
| Type | Editor |
| Location | /Engine/Source/Editor/SequenceRecorder/ |
| Module Build Rules | SequenceRecorder.Build.cs |
Classes
| Name | Remarks |
|---|---|
| ASequenceRecorderGroup | |
| FMovieScenePropertyRecorder | Recorder for a simple property of type PropertyType |
| FMovieScenePropertyRecorderEnum | Recorder for a simple property of type enum |
| UActorRecording | |
| USequenceRecorderActorGroup | |
| USequenceRecorderBlueprintLibrary | |
| USequenceRecorderSettings | |
| USequenceRecordingBase |
Structs
| Name | Remarks |
|---|---|
| FActorRecordingSettings | |
| FAnimationRecorder | Records the mesh pose to animation input |
| FAnimationRecorderManager | |
| FAnimRecorderInstance | |
| FProcessRecordedTimeParams | |
| FPropertiesToRecordForActorClass | |
| FPropertiesToRecordForClass | |
| FPropertyKey | Helper struct for recording properties |
| FSequenceAudioRecorderSettings | Sequencer version of the audio recording settings. |
| FSequenceRecorderActorFilter | |
| FSettingsForActorClass | |
| FTakeInfo | |
| FTimecodeBoneMethod |
Interfaces
| Name | Remarks |
|---|---|
| IMovieScenePropertyRecorder | Interface for a generic property recorder |
| IMovieSceneSectionRecorder | A recorder class used to create and populate individual sections in level sequences |
| IMovieSceneSectionRecorderFactory | Factory class interface that allows the recorder to determine what recorders to apply to actors/components/objects it is presented with. |
| ISequenceAudioRecorder | |
| ISequenceRecorder | |
| ISequenceRecorderExtender |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnRecordingFinished | TMulticastDelegate_OneParam< void, class UMovieSceneSequence * > | ISequenceRecorder.h | |
| FOnRecordingGroupAdded | TMulticastDelegate_OneParam< void, TWeakObjectPtr< USequenceRecorderActorGroup > > | ISequenceRecorder.h | |
| FOnRecordingStarted | TMulticastDelegate_OneParam< void, class UMovieSceneSequence * > | ISequenceRecorder.h |
Enums
Public
| Name | Remarks |
|---|---|
| EAudioRecordingMode | Enum denoting if (and how) to record audio |
| ETimecodeBoneMode |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequenceRecorderUtils.h | |||
| SequenceRecorderUtils.h | |||
| SequenceRecorderUtils.h | |||
static AssetType * SequenceRecorderUtils::MakeNewAsset
(
const FString& BaseAssetPath, |
Utility function that creates an asset with the specified asset path and name. | SequenceRecorderUtils.h | |
| SequenceRecorderUtils.h | |||
| SequenceRecorderUtils.h |