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Unreal Engine C++ API Reference > Editor
Classes
Typedefs
Name | Description |
---|---|
FOnRecordingFinished | |
FOnRecordingGroupAdded | |
FOnRecordingStarted |
Enums
Type | Name | Description | |
---|---|---|---|
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EAudioRecordingMode | Enum denoting if (and how) to record audio | |
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ETimecodeBoneMode |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | SequenceRecorderUtils::DoesTakeExist
(
const FString& AssetPath, |
|
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UObject * | SequenceRecorderUtils::DuplicateAsset
(
const FString& BaseAssetPath, |
|
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int32 | SequenceRecorderUtils::GetNewTakeNumber
(
const FString& AssetPath, |
|
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AssetType * | SequenceRecorderUtils::MakeNewAsset
(
const FString& BaseAssetPath, |
Utility function that creates an asset with the specified asset path and name. |
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FString | SequenceRecorderUtils::MakeNewAssetName
(
const FString& BaseAssetPath, |
|
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FString | SequenceRecorderUtils::MakeTakeName
(
const FString& ActorName, |