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API > API/Editor > API/Editor/SequenceRecorder
| |
|
| Name |
FPropertiesToRecordForActorClass |
| Type |
struct |
| Header File |
/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h |
| Include Path |
#include "SequenceRecorderSettings.h" |
Syntax
USTRUCT ()
struct FPropertiesToRecordForActorClass
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SequenceRecorderSettings.h |
|
|
|
SequenceRecorderSettings.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Class |
TSubclassOf< AActor > |
The class of the actor we can record |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category="Sequence Recording"
|
| Properties |
TArray< FName > |
List of properties we want to record for this class |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category="Sequence Recording"
|
Functions
Public