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API > API/Editor > API/Editor/SequenceRecorder
| |
|
| Name |
FSettingsForActorClass |
| Type |
struct |
| Header File |
/Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h |
| Include Path |
#include "SequenceRecorderSettings.h" |
Syntax
USTRUCT ()
struct FSettingsForActorClass
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRecordToPossessable |
bool |
Whether to record to 'possessable' (i.e. level-owned) or 'spawnable' (i.e. sequence-owned) actors. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| Class |
TSubclassOf< AActor > |
The class of the actor we want to record |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category="Sequence Recording"
|