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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructMemberGet
- UK2Node::NodeCausesStructuralBlueprintChange()
- UK2Node_StructMemberGet::NodeCausesStructuralBlueprintChange()
- UK2Node_BreakStruct::NodeCausesStructuralBlueprintChange()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h |
Include | #include "K2Node_StructMemberGet.h" |
virtual bool NodeCausesStructuralBlueprintChange&40;&41; const
Remarks
Return true if adding/removing this node requires calling MarkBlueprintAsStructurallyModified on the Blueprint