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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node_StructMemberGet
- UObject::PreEditChange()
- UK2Node::PreEditChange()
- UK2Node_StructMemberGet::PreEditChange()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node_StructMemberGet.h |
Include | #include "K2Node_StructMemberGet.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node_StructMemberGet.cpp |
virtual void PreEditChange
&40;
FProperty &42; PropertyAboutToChange
&41;
Remarks
This is called when a property is about to be modified externally
Parameters
Name | Description |
---|---|
PropertyThatWillChange | Property that will be changed |