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Unreal Engine C++ API Reference > Runtime > Engine > EdGraph > UEdGraphNode
- UEdGraphNode::GetMenuEntries()
- UBehaviorTreeDecoratorGraphNode_Logic::GetMenuEntries()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphNode.h |
Include | #include "EdGraph/EdGraphNode.h" |
virtual void GetMenuEntries
&40;
struct FGraphContextMenuBuilder & ContextMenuBuilder
&41; const
Remarks
This function gets menu items that can be created using this node given the specified context.