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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Syntax
enum ERedirectType
&123;
ERedirectType_None,
ERedirectType_Name,
ERedirectType_Value,
ERedirectType_DefaultValue,
&125;
Values
Name | Description |
---|---|
ERedirectType_None | The pins do not match |
ERedirectType_Name | The pins match by name or redirect and have the same type (or we're ok with the mismatched type) |
ERedirectType_Value | The pins match via a redirect and the value needs to also be redirected |
ERedirectType_DefaultValue | The pins differ by type and have a default value |