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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UK2Node
References
|
|
Module |
BlueprintGraph |
Header |
/Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include |
#include "K2Node.h" |
Syntax
enum ERedirectType
&123;
ERedirectType_None,
ERedirectType_Name,
ERedirectType_Value,
ERedirectType_DefaultValue,
&125;
Values
Name |
Description |
ERedirectType_None |
The pins do not match |
ERedirectType_Name |
The pins match by name or redirect and have the same type (or we're ok with the mismatched type) |
ERedirectType_Value |
The pins match via a redirect and the value needs to also be redirected |
ERedirectType_DefaultValue |
The pins differ by type and have a default value |