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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor > FBehaviorTreeEditorModule
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Public/BehaviorTreeEditorModule.h |
Include | #include "BehaviorTreeEditorModule.h" |
Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeEditorModule.cpp |
virtual TSharedRef< IBehaviorTreeEditor > CreateBehaviorTreeEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UObject &42; Object
&41;
Remarks
Creates an instance of Behavior Tree editor. Only virtual so that it can be called across the DLL boundary.