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Unreal Engine C++ API Reference > Developer > MaterialUtilities
Inheritance Hierarchy
- IModuleInterface
- FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Syntax
class FMaterialUtilities : public IModuleInterface
Remarks
Material utilities
Functions
Type | Name | Description | |
---|---|---|---|
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void | AnalyzeMaterial
(
UMaterialInterface* InMaterial, |
|
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void | AnalyzeMaterial
(
UMaterialInterface* InMaterial, |
Analyzes given material to determine how many texture coordinates and whether or not vertex colors are used within the material Graph |
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float | ComputeRequiredTexelDensityFromDrawDistance
(
const float InDrawDistance, |
Compute the required texel density needed to properly represent an object/objects covering the provided world space radius |
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float | ComputeRequiredTexelDensityFromScreenSize
(
const float InScreenSize, |
Compute the required texel density needed to properly represent an object/objects covering the provided world space radius |
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UMaterialInstanceConstant * | CreateFlattenMaterialInstance
(
UPackage* InOuter, |
Creates a flatten material instance and the required texture assets |
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FFlattenMaterial | CreateFlattenMaterialWithSettings
(
const FMaterialProxySettings& InMaterialLODSettings |
Creates a FFlattenMaterial instance with the given MaterialProxySettings data |
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UMaterialInstanceConstant * | CreateInstancedMaterial
(
UMaterialInterface* BaseMaterial, |
Creates an instanced material based of BaseMaterial |
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UMaterial * | CreateMaterial
(
const FFlattenMaterial& InFlattenMaterial, |
Creates UMaterial object from a flatten material |
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UMaterialInterface * | CreateProxyMaterialAndTextures
(
const FString& PackageName, |
Creates a proxy material and the required texture assets |
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UMaterialInterface * | CreateProxyMaterialAndTextures
(
UPackage* OuterPackage, |
Creates a proxy material and the required texture assets |
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UTexture2D * | CreateTexture
(
UPackage* Outer, |
Generates a texture from an array of samples |
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UTexture2D * | Generates a texture from an array of samples | |
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void | DetermineMaterialImportance
(
const TArray< UMaterialInterface* >& InMaterials, |
Calculates an importance value for the given set of materials according to the texture sampler usage |
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bool | ExportBaseColor
(
ULandscapeComponent* LandscapeComponent, |
Creates bakes textures for a ULandscapeComponent |
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bool | ExportLandscapeMaterial
(
const ALandscapeProxy* InLandscape, |
Flattens specified landscape material |
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bool | ExportLandscapeMaterial
(
const ALandscapeProxy* InLandscape, |
Flattens specified landscape material |
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bool | ExportMaterialUVDensities
(
UMaterialInterface* InMaterial, |
Get the material texcoord scales applied on each textures |
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FIntPoint | FindMaxTextureSize
(
UMaterialInterface* InMaterialInterface, |
End IModuleInterface implementation Iterate through all textures used by the material and return the maximum texture resolution used |
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void | GeneratedBinnedTextureSquares
(
const FVector2D DestinationSize, |
Generates a set of texture boxes according to the given weights and final atlas texture size |
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FString | GetFlattenMaterialTextureName
(
EFlattenMaterialProperties InProperty, |
Get the name of the Texture parameter associated with a given flatten material property |
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int32 | GetTextureSizeFromTargetTexelDensity
(
const UE::Geometry::FDynamicMesh3& Mesh, |
Compute the required texture size to achieve a target texel density for the given mesh. |
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int32 | GetTextureSizeFromTargetTexelDensity
(
const FMeshDescription& InMesh, |
Compute the required texture size to achieve a target texel density for the given mesh. |
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int32 | GetTextureSizeFromTargetTexelDensity
(
double InMesh3DArea, |
Compute the required texture size to achieve a target texel density, given the world to UV space ratio. |
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bool | IsValidFlattenMaterial
(
const UMaterialInterface* InBaseMaterial |
Validate that the provided material has all the required parameters needed to be considered a flattening material |
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void | OptimizeFlattenMaterial
(
FFlattenMaterial& InFlattenMaterial |
Tries to optimize the flatten material's data by picking out constant values for the various properties |
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void | OptimizeSampleArray
(
TArray< FColor >& InSamples, |
Tries to optimize the sample array (will set to const value if all samples are equal) |
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void | RemapUniqueMaterialIndices
(
const TArray< struct FSectionInfo >& InSections, |
Remaps material indices where possible to reduce the number of materials required for creating a proxy material |
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void | ResizeFlattenMaterial
(
FFlattenMaterial& InFlattenMaterial, |
Resizes flatten material's data if applicable by comparing it with the original settings |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Begin IModuleInterface implementation |
Classes
Type | Name | Description | |
---|---|---|---|
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FExportErrorManager | Contains errors generated when exporting material texcoord scales. |
Constants
Name | Description |
---|---|
CurrentlyRendering | Flag to indicate whether or not a texture is currently being rendered out |
RenderTargetPool | Pool of available render targets, cached for re-using on consecutive property rendering |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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bool | SupportsExport
(
EBlendMode InBlendMode, |
Use SupportsExport(bool bIsOpaque, ...) function instead |
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bool | SupportsExport
(
bool bIsOpaque, |
Use SupportsExport(bool bIsOpaque, ...) function instead |