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Unreal Engine C++ API Reference > Developer > MeshMergeUtilities
References
Module | MeshMergeUtilities |
Header | /Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeData.h |
Include | #include "MeshMergeData.h" |
Syntax
struct FRawMeshExt
Remarks
Structure for encapsulating per LOD mesh merging data
Variables
Type | Name | Description | |
---|---|---|---|
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FKAggregateGeom | AggGeom | |
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bool[8] | bShouldExportLOD | Whether or not a specific LOD should be exported |
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UStaticMeshComponent * | Component | |
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int32 | ExportLODIndex | Specific LOD index that is being exported |
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FLightMapRef | LightMap | |
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int32 | MaxLODExport | Max LOD index that is exported |
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FMeshMergeData[8] | MeshLODData | |
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FShadowMapRef | ShadowMap | |
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UStaticMesh * | SourceStaticMesh | Pointer to the source static mesh instance |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRawMeshExt () |