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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities > CreateProxyMaterialAndTextures
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static UMaterialInterface &42; CreateProxyMaterialAndTextures
&40;
const FString & PackageName,
const FString & AssetName,
const FBakeOutput & BakeOutput,
const FMeshData & MeshData,
const FMaterialData & MaterialData,
UMaterialOptions &42; Options
&41;
Remarks
Creates a proxy material and the required texture assets