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Unreal Engine C++ API Reference > Developer > MaterialUtilities > FMaterialUtilities
References
Module | MaterialUtilities |
Header | /Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include | #include "MaterialUtilities.h" |
Source | /Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static bool ExportMaterialUVDensities
&40;
UMaterialInterface &42; InMaterial,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
FExportErrorManager & OutErrors
&41;
Remarks
Get the material texcoord scales applied on each textures Whether operation was successful
Parameters
Name | Description |
---|---|
InMaterial | Target material |
QualityLevel | Quality level used for the shader profiling. |
FeatureLevel | Feature level used for the shader profiling. |
OutErrors | Manager to log errors (removes duplicates and similar errors) |