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Unreal Engine C++ API Reference > Developer > MaterialBaking
References
Module | MaterialBaking |
Header | /Engine/Source/Developer/MaterialBaking/Public/MaterialBakingStructures.h |
Include | #include "MaterialBakingStructures.h" |
Syntax
struct FBakeOutput
Remarks
Structure containing data being processed while baking out materials
Variables
Type | Name | Description | |
---|---|---|---|
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float | EmissiveScale | Scale used to allow having wide ranges of emissive values in the source materials, the final proxy material will use this value to scale the emissive texture's pixel values |
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TMap< EMaterialProperty, TArray< FFloat16Color > > | HDRPropertyData | Contains the resulting HDR texture data for baking out a material's property, may be empty |
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TMap< EMaterialProperty, TArray< FColor > > | PropertyData | Contains the resulting texture data for baking out a material's property |
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TMap< EMaterialProperty, FIntPoint > | PropertySizes | Contains the resulting texture size for baking out a material's property |