Navigation
| Name | DatasmithExporter |
| Type | Developer |
| Location | /Engine/Source/Developer/Datasmith/DatasmithExporter/ |
| Module Build Rules | DatasmithExporter.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FDatasmithDirectLink | |
| FDatasmithExporterManager | |
| FDatasmithExportOptions | |
| FDatasmithLogger | Logger that holds the errors during the export process. |
| FDatasmithMeshExporter | |
| FDatasmithSceneExporter | This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process. |
Interfaces
| Name | Remarks |
|---|---|
| IDatasmithProgressManager | Interface that is called during export time to update the progression. |
Enums
Public
| Name | Remarks |
|---|---|
| EDSExportLightmapUV | Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data |
| EDSResizedTexturesPath | OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path |