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API > API/Developer > API/Developer/DatasmithExporter
Logger that holds the errors during the export process. The user plugin should display the list of errors at the end of the export.
| Name | FDatasmithLogger |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithLogger.h |
| Include Path | #include "DatasmithLogger.h" |
Syntax
class FDatasmithLogger
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithLogger() |
DatasmithLogger.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDatasmithLogger() |
DatasmithLogger.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddGeneralError
(
const TCHAR* InError |
DatasmithLogger.h | ||
void AddMissingAssetError
(
const TCHAR* InError |
DatasmithLogger.h | ||
void AddTextureError
(
const TCHAR* InError |
DatasmithLogger.h | ||
const TCHAR * GetGeneralError
(
int32 Index |
DatasmithLogger.h | ||
int32 GetGeneralErrorsCount() |
DatasmithLogger.h | ||
const TCHAR * GetMissingAssetError
(
int32 Index |
DatasmithLogger.h | ||
int32 GetMissingAssetErrorsCount() |
DatasmithLogger.h | ||
const TCHAR * GetTextureError
(
int32 Index |
DatasmithLogger.h | ||
int32 GetTextureErrorsCount() |
DatasmithLogger.h | ||
void ResetGeneralErrors() |
DatasmithLogger.h | ||
void ResetMissingAssetErrors() |
DatasmithLogger.h | ||
void ResetTextureErrors() |
DatasmithLogger.h |