Navigation
API > API/Developer > API/Developer/DatasmithExporter
| Name | FDatasmithDirectLink |
| Type | class |
| Header File | /Engine/Source/Developer/Datasmith/DatasmithExporter/Public/DatasmithDirectLink.h |
| Include Path | #include "DatasmithDirectLink.h" |
Syntax
class FDatasmithDirectLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithDirectLink() |
DatasmithDirectLink.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CloseCurrentSource() |
Close the initialized DirectLink source if any. | DatasmithDirectLink.h | |
bool InitializeForScene
(
const TSharedRef< IDatasmithScene >& Scene |
DatasmithDirectLink.h | ||
bool UpdateScene
(
const TSharedRef< IDatasmithScene >& Scene |
DatasmithDirectLink.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< DirectLink::FEndpoint, ESPMode::ThreadSafe > GetEnpoint() |
DatasmithDirectLink.h | ||
static bool Shutdown() |
DatasmithDirectLink.h | ||
static int32 ValidateCommunicationSetup() |
DatasmithDirectLink.h |