This guide shows how to assemble a MetaHuman Character in Autodesk Maya. It assumes you have already created a MetaHuman Character in Unreal Engine and used the DCC Export pipeline to export the head DNA, body DNA, and texture files.
The DCC Export assembly pipeline has the option to export either a folder or a zip archive. If using a zip archive, you must extract the contents to a separate folder before using the contents with the Character Assembler.
Assembling the MetaHuman
Open Maya, then create or open a scene.
From the MetaHuman menu, open the Character Assembler tool.
Set the MetaHumans Directory (1). This should be the folder that contains the MetaHuman Characters exported from Unreal Engine. Once set, the main panel will refresh to show each MetaHuman available for assembly.
Click on a MetaHuman character’s tile (2). The Filter (3) can be used to easily identify the character if the selected directory contains a large number of characters.
(Optional) Configure the import settings to import the head, body, textures and scene orientation (4). Clothing and hair will not be included.
Click Assemble (5).
Assembling a MetaHuman in Maya will overwrite all existing content in the current scene. All unsaved content will be lost.
Once the assembly process completes, your Maya scene will contain the selected MetaHuman.
In order to display textures properly, make sure that under Preferences > Display, DirectX 11 is selected as a Rendering Engine. We also suggest using the Reset to Legacy option in Maya’s Color Management Preferences.