A MetaHuman Character assembled using either the UE Cine or UE Optimized pipeline will create assets that can be used in Unreal Engine. Once assembled, the character blueprint can be added to a level.
Assets Overview
Lists the most important assets created when assembling a character for Unreal Engine.
The MetaHuman Component for Unreal Engine
Learn how to configure the MetaHuman component in Unreal Engine 5.
LODSync Component for Unreal Engine
Learn how to set up and customize your MetaHuman LOD settings in Unreal Engine 5.
Requirements and Configuration Settings
Configure and optimize Unreal Engine for working with MetaHumans on different platforms.
Platform and LOD Specifications
Technical specifications for MetaHumans on different platforms.
Performance and Scalability Settings
Overview of handling performance and scalability settings for MetaHumans in your Unreal Engine projects.
MetaHuman LODs
Control MetaHuman level of detail using the LODSync Component and the Groom Asset Editor.
Hair Art Directability
Overview of how to shape and animative hair strands in Unreal Engine.
Animation
Learn how to animate MetaHumans in Unreal Engine with Control Rig and IK Rig.