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  2. MetaHumans in Unreal Engine

MetaHumans in Unreal Engine

Use an assembled MetaHuman character in Unreal Engine.

MetaHumans in Unreal Engine

A MetaHuman Character assembled using either the UE Cine or UE Optimized pipeline will create assets that can be used in Unreal Engine.  Once assembled, the character blueprint can be added to a level.

  • Assets Overview

    Assets Overview

    Lists the most important assets created when assembling a character for Unreal Engine.

  • The MetaHuman Component for Unreal Engine

    The MetaHuman Component for Unreal Engine

    Learn how to configure the MetaHuman component in Unreal Engine 5.

  • LODSync Component for Unreal Engine

    LODSync Component for Unreal Engine

    Learn how to set up and customize your MetaHuman LOD settings in Unreal Engine 5.

  • Requirements and Configuration Settings

    Requirements and Configuration Settings

    Configure and optimize Unreal Engine for working with MetaHumans on different platforms.

  • Platform and LOD Specifications

    Platform and LOD Specifications

    Technical specifications for MetaHumans on different platforms.

  • Performance and Scalability Settings

    Performance and Scalability Settings

    Overview of handling performance and scalability settings for MetaHumans in your Unreal Engine projects.

  • MetaHuman LODs

    MetaHuman LODs

    Control MetaHuman level of detail using the LODSync Component and the Groom Asset Editor.

  • Hair Art Directability

    Hair Art Directability

    Overview of how to shape and animative hair strands in Unreal Engine.

  • Animation

    Animation

    Learn how to animate MetaHumans in Unreal Engine with Control Rig and IK Rig.


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