What Is MetaHuman?
MetaHuman is a complete framework that gives any creator the power to create and use fully rigged, photorealistic digital humans in a variety of projects powered by Unreal Engine 5.
Create MetaHumans with MetaHuman Creator, download them into Unreal Engine 5 using Quixel Bridge, and start using them in your project right away!
Getting Started
Create a MetaHuman and add it to your project.
Learn how to create a MetaHuman by customizing presets within the MetaHuman Creator.
Download and Export your MetaHuman into your project.
Create unique characters from scratch with the MetaHuman for Unreal Engine plugin.
Bring your creations to life by Animating MetaHumans with Control Rig, Facial Rig, and Live Link.
MetaHuman for UEFN
Take your gaming project to the next level by creating and importing your MetaHuman in UEFN.
Keep Up To Date
For the latest news, helpful tips, showcases, and more in MetaHuman, visit our Community Forum.
What's New in the MetaHuman Documentation
Learn about the latest documentation changes for Metahuman!
MetaHuman Creator
Overview of MetaHuman Creator.
Downloading and Exporting MetaHumans
Generate and download MetaHuman Assets from Quixel Bridge, then export them to Unreal Engine 5 and Maya.
MetaHuman for Unreal Engine
Create a MetaHuman from an existing 3D mesh using the Mesh to MetaHuman workflow in Unreal Engine 5.
MetaHuman for UEFN
Learn how to bring and set up your MetaHuman in Unreal Editor for Fortnite.
Animating MetaHumans
Learn how to animate MetaHumans in Unreal Enigne with Control Rig and IK Rig.
Technical Specifications
This section of the MetaHuman documentation covers technical details, such as MetaHumans LODs, platform support, and performance optimizations.
DNA Calibration
DNA Calibration is a set of tools used for working with MetaHuman DNA files, bundled into a single package.
Content Examples
Example projects that showcase MetaHumans and MetaHuman Creator.
FAQ and Troubleshooting for MetaHumans
Answers to frequently answered questions and solutions for common problems when working with MetaHumans.
Legacy Documentation
Guides and other documentation on how to import and use MetaHumans in Unreal Engine 4.
MetaHuman Facial Description Standard