A MetaHuman Character assembled using the UEFN Export pipeline will create assets that can be used in UEFN. Once assembled, the character blueprint can be added to a level.
MetaHuman LODs in UEFN
Setting the Level of Details for your MetaHuman in UEFN.
The MetaHuman Component for UEFN
Learn how to configure the MetaHuman component in UEFN.
LODSync Component for UEFN
Learn how to set up and customize your MetaHuman LOD settings in UEFN.
Hair Groom Component for UEFN
Learn how to adjust your MetaHuman's hair groom settings in UEFN to balance between quality and performance.