Navigation
| Name | MetaHumanCrowdEditor |
| Type | Editor |
| Part of Plugins | MetaHuman Crowd |
| Location | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/ |
| Module Build Rules | MetaHumanCrowdEditor.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UMetaHumanCrowdAnimationConfig | |
| UMetaHumanCrowdCharacterEditorPipeline | |
| UMetaHumanCrowdEditorPipeline | |
| UMetaHumanCrowdGroomEditorPipeline | |
| UMetaHumanCrowdOutfitEditorPipeline | |
| UMetaHumanCrowdSkeletalClothingEditorPipeline | Editor pipeline for the crowd Skeletal Mesh clothing item pipeline. |
Structs
| Name | Remarks |
|---|---|
| FGroomCardConversionParams | Parameters for converting groom hair cards to skinned skeletal meshes. |
| FMetaHumanCrowdActorLODSettings | |
| FMetaHumanCrowdBakeAnimationData | |
| FMetaHumanCrowdCharacterBuildInput | |
| FMetaHumanCrowdFaceMaterialOverride | Per-slot face material override for the Crowd pipeline. |
| FMetaHumanCrowdGroomBuildInput | |
| FMetaHumanCrowdGroomFitTarget | |
| FMetaHumanCrowdInstancedLODSettings | |
| FMetaHumanCrowdOutfitBuildInput | |
| FMetaHumanCrowdOutfitFitTarget |
Enums
Public
| Name | Remarks |
|---|---|
| EMetaHumanCrowdCharacterMeshRequirement | |
| EMetaHumanCrowdGroomSkinWeightCopyMethod | Method for copying skin weights from source to target mesh. |