Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowdEditor
| Name | UMetaHumanCrowdAnimationConfig |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/Public/MetaHumanCrowdAnimationConfig.h |
| Include Path | #include "MetaHumanCrowdAnimationConfig.h" |
Syntax
UCLASS (BlueprintType)
class UMetaHumanCrowdAnimationConfig : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UMetaHumanCrowdAnimationConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationsToBake | TArray< FMetaHumanCrowdBakeAnimationData > | MetaHumanCrowdAnimationConfig.h | ||
| FaceRootBoneName | FName | When merging baked face and body animations, only face bone tracks that are children of this bone (inclusive) are taken from the baked face animation. | MetaHumanCrowdAnimationConfig.h |
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