Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowdEditor
Method for copying skin weights from source to target mesh.
Note: this setting only applies fully to hair-card LODs. Helmet LODs (sourced from FHairGroupsMeshesSourceDescription) are solid hair caps rather than strands, so the pipeline only honours None vs. SingleBone for them: if you pick None, helmets get no skin weights; otherwise (PerVertex / StrandBased / SingleBone) helmets are forced to SingleBone (every helmet vertex parented to TargetBoneName).
| Name | EMetaHumanCrowdGroomSkinWeightCopyMethod |
| Type | enum |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/Public/Item/MetaHumanCrowdGroomEditorPipeline.h |
| Include Path | #include "Item/MetaHumanCrowdGroomEditorPipeline.h" |
Syntax
enum EMetaHumanCrowdGroomSkinWeightCopyMethod
{
None,
PerVertex,
StrandBased,
SingleBone,
}
Values
| Name | Remarks |
|---|---|
| None | Do not copy any weights |
| PerVertex | Each vertex finds closest point on source surface, interpolates weights (smooth, independent per-vertex). |
| StrandBased | Identify strands via connected components, copy anchor weights to entire strand. |
| SingleBone | All vertices assigned to a single target bone with weight 1.0 |