Navigation
API > API/Plugins > API/Plugins/MetaHumanCrowdEditor
| |
|
| Name |
FMetaHumanCrowdGroomBuildInput |
| Type |
struct |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/Public/Item/MetaHumanCrowdGroomEditorPipeline.h |
| Include Path |
#include "Item/MetaHumanCrowdGroomEditorPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdGroomBuildInput
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActorFaceLODs |
TArray< int32 > |
|
Item/MetaHumanCrowdGroomEditorPipeline.h |
|
| FitTargets |
TMap< FMetaHumanPaletteItemKey, FMetaHumanCrowdGroomFitTarget > |
|
Item/MetaHumanCrowdGroomEditorPipeline.h |
|
| InstancedFaceLODs |
TArray< int32 > |
|
Item/MetaHumanCrowdGroomEditorPipeline.h |
|
| PipelineSlotName |
FName |
Pipeline slot the groom item lives in (e.g. "Hair", "Eyebrows", "Beard", "Mustache"). |
Item/MetaHumanCrowdGroomEditorPipeline.h |
|