| bEnableGoalIntersect |
bool |
Apply intersection delta to goals. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Intersection"
- Meta=(ReinitializeOnEdit)
|
| bEnablePoleVectorIntersect |
bool |
Check bodies in Pole Vector Intersect Settings for intersection and try to fixup using pole vector rotation. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pole Vector"
- Meta=(ReinitializeOnEdit)
|
| IntersectBodies |
TArray< FName > |
Bone names with attached physics bodies to do trivial intersection against NOTE: Only Sphere, Capsule and Box bodies currently supported |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Intersection"
- Meta=(ReinitializeOnEdit, NotOverrideable)
|
| IntersectGoalSettings |
TArray< FIKGoalIntersectShapeSettings > |
IK Goals Shape intersect against physics asset bodies. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Intersection"
- Meta=(ReinitializeOnEdit)
|
| PoleVectorIntersectSettings |
TArray< FIKPoleVectorIntersectSettings > |
Body settings for pole vector intersection fixup. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pole Vector"
- Meta=(ReinitializeOnEdit)
|
| PropIntersectSettings |
TArray< FIKPropIntersectSettings > |
Prop intersection shape and bone info (must match goal intersect names if moving together) |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Intersection"
- Meta=(ReinitializeOnEdit)
|
| TargetPhysicsAssetOverride |
TObjectPtr< UPhysicsAsset > |
Target physics asset for checking intersections against. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Physics"
- Meta=(ReinitializeOnEdit)
|