| BlendMultiMaxOffset |
double |
Alpha blend on bone motion relative to prop bone. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Goal Intersect Settings"
- Meta=(ClampMin="0.0", ClampMax="1.0")
|
| Goal |
FName |
The IK Goal Name (See Run IK Rig Op) to intersect. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Goal Intersect Settings"
|
| GoalShapeOffset |
FVector |
Local offset of shape from goal bone. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Goal Intersect Settings"
|
| GoalShapeScale |
FVector |
Shape scale , Todo: need to be updated with shape property. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Goal Intersect Settings"
- Meta=(ClampMin="0.0")
|
| PropIntersectBone |
FName |
Prop bone/IK bone to move together with (must be in prop intersect list!) |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Goal Intersect Settings"
|