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API > API/Plugins > API/Plugins/BodyIntersectIKOp
| |
|
| Name |
FIKPoleVectorIntersectSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/BodyIntersectIKOp/Public/BodyIntersectIKOp.h |
| Include Path |
#include "BodyIntersectIKOp.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Pole Vector Settings"))
struct FIKPoleVectorIntersectSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BodyName |
FName |
The body along ik chain to check intersections and apply pole vector rotation. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pole Vector Intersect Settings"
- Meta=(ReinitializeOnEdit)
|
| SphereOffset |
FVector |
Local sphere offset from body bone. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pole Vector Intersect Settings"
|
| SphereScale |
double |
Sphere size scale (base radius is body min radius or 1.0) for intersection checks. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Pole Vector Intersect Settings"
- Meta=(ClampMin="0.0")
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