| BoneName |
FName |
The name of the attach bone or IK bone this intersection references. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Intersect Settings"
|
| bPinBone |
bool |
Optionally also move this bone TODO: Need to figure out how to interact with blend and relative ik pin bones (RunAfterParent+offset?) |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Intersect Settings"
|
| CapsuleLength |
float |
Capsule length for prop intersector. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Intersect Settings"
- Meta=(ClampMin="0.0")
|
| CapsuleRadius |
float |
Capsule radius for prop intersector. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Intersect Settings"
- Meta=(ClampMin="0.0")
|
| CapsuleRotation |
FRotator |
Capsule orientation relative to bone. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Intersect Settings"
|
| CapsuleTranslation |
FVector |
Capsule translation relative to bone. |
BodyIntersectIKOp.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Prop Intersect Settings"
|