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Because the settings structs in the retarget op stack are not UObjects, we cannot use the IBoneReferenceSkeletonProvider interface Instead, if Op settings require a FBoneReference with a bone selector widget then the settings must inherit either directly from this (in the case of sub structs), or indirectly from the FIKRetargetOpSettingBase for the op's main settings struct.
| Name | FIKRetargetOpSkeletonProvider |
| Type | struct |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRig/Public/Retargeter/IKRetargetOps.h |
| Include Path | #include "Retargeter/IKRetargetOps.h" |
Syntax
USTRUCT (BlueprintType )
struct FIKRetargetOpSkeletonProvider
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FIKRetargetOpSkeletonProvider() |
Retargeter/IKRetargetOps.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceSkeletonAsset | const USkeleton * | A reference to the skeletons for bone selector widgets (can return these from GetSkeleton) | Retargeter/IKRetargetOps.h | |
| TargetSkeletonAsset | const USkeleton * | Retargeter/IKRetargetOps.h |