| AnimNotifyOutputs |
TArray< FAnimGenControllerAnimNotifyOutput > |
Array of additional Anim Notify outputs |
AnimNode_AnimGenController.h |
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| AnimNotifyStateOutputs |
TArray< FAnimGenControllerAnimNotifyStateOutput > |
Array of additional Anim Notify State outputs |
AnimNode_AnimGenController.h |
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| AttributeOutputs |
TArray< FAnimGenControllerAttributeOutput > |
Array of additional attribute outputs |
AnimNode_AnimGenController.h |
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- Category="Additional Outputs"
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| AttributeSmoothingTime |
float |
Smoothing to apply to predicted attributes |
AnimNode_AnimGenController.h |
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| bApplyRootVelocityDeadzone |
bool |
If to clamp to zero root velocities that are below a given threshold |
AnimNode_AnimGenController.h |
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- Category="Root Velocity Deadzone"
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| bForceEvaluation |
bool |
If to force an evaluation of the controller this frame |
AnimNode_AnimGenController.h |
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| BoneOutputs |
TArray< FAnimGenControllerBoneOutput > |
Array of additional bone outputs |
AnimNode_AnimGenController.h |
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| bResetOnBecomingRelevant |
bool |
If to reset the node when it becomes relevant |
AnimNode_AnimGenController.h |
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- Category="Settings"
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| Controller |
TObjectPtr< UAnimGenController > |
Controller asset used by the node |
AnimNode_AnimGenController.h |
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| ControlObject |
FAnimGenControlObject |
Control Object taken as input |
AnimNode_AnimGenController.h |
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| ControlObjectElement |
FAnimGenControlObjectElement |
Control Object Element from Control Object to use as input |
AnimNode_AnimGenController.h |
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| CurveOutputs |
TArray< FAnimGenControllerCurveOutput > |
Array of additional curve outputs |
AnimNode_AnimGenController.h |
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| EvaluationPeriodInFrames |
float |
The period at which to evaluate the controller in frames. |
AnimNode_AnimGenController.h |
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| LODLevel |
int32 |
Which LOD level to use |
AnimNode_AnimGenController.h |
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| MaxPoseSmoothingTime |
float |
Maximum Smoothing time to use - mixes the predicted pose with an integration of the predicted velocity. |
AnimNode_AnimGenController.h |
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| MinPoseSmoothingTime |
float |
Minimum Smoothing time to use - mixes the predicted pose with an integration of the predicted velocity. |
AnimNode_AnimGenController.h |
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| RootAngularVelocityDeadzone |
float |
Minimum angular velocity under which it will be clamped to zero when clamping is enabled |
AnimNode_AnimGenController.h |
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| RootLinearVelocityDeadzone |
float |
Minimum linear velocity under which it will be clamped to zero when clamping is enabled |
AnimNode_AnimGenController.h |
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| Seed |
int32 |
Random Seed to initialize sampling with |
AnimNode_AnimGenController.h |
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