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API > API/Plugins > API/Plugins/AnimGen
Blueprint accessible version of a control object
| Name | FAnimGenControlObject |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenControl.h |
| Include Path | #include "AnimGenControl.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimGenControlObject
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObservationObject | TSharedPtr< UE::AnimGen::FControlObject, ESPMode::ThreadSafe > | AnimGenControl.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
Invalidate the control object | AnimGenControl.h | |
bool IsElementValid
(
const FAnimGenControlObjectElement& Element |
Check if the given element is valid for this control object | AnimGenControl.h | |
bool IsValid() |
Check if the control object is valid | AnimGenControl.h | |
bool Serialize
(
FArchive& Ar |
Custom Serialization | AnimGenControl.h |