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API > API/Plugins > API/Plugins/AnimDatabase
Full Pose Data containing root data, local bone transforms, and attribute data
| Name | FPoseData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabasePose.h |
| Include Path | #include "AnimDatabasePose.h" |
Syntax
struct FPoseData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeData | FPoseAttributeData | AnimDatabasePose.h | ||
| LocalBoneData | FPoseLocalBoneData | AnimDatabasePose.h | ||
| RootData | FPoseRootData | AnimDatabasePose.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseDataConstView ConstSlice
(
const int32 FrameStart, |
AnimDatabasePose.h | ||
FPoseDataConstView ConstView() |
AnimDatabasePose.h | ||
void Empty() |
AnimDatabasePose.h | ||
TLearningArrayView< 1, const FName > GetAttributeNames() |
AnimDatabasePose.h | ||
int32 GetAttributeNum() |
AnimDatabasePose.h | ||
TLearningArrayView< 1, const EAnimDatabaseAttributeType > GetAttributeTypes() |
AnimDatabasePose.h | ||
int32 GetBoneNum() |
AnimDatabasePose.h | ||
int32 GetFrameNum() |
AnimDatabasePose.h | ||
bool IsEmpty() |
AnimDatabasePose.h | ||
void Resize
(
const int32 FrameNum, |
AnimDatabasePose.h | ||
FPoseDataView Slice
(
const int32 FrameStart, |
AnimDatabasePose.h | ||
FPoseDataView View() |
AnimDatabasePose.h |