unreal.RigVMFunction_VisualLogCylinder¶
- class unreal.RigVMFunction_VisualLogCylinder(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, wireframe: bool = False, start: Vector = Ellipsis, end: Vector = Ellipsis, radius: float = 0.0)¶
Bases:
RigVMFunction_VisualLogWireframeOptionalLogs cylinder shape - recording for Visual Logs has to be enabled to record this data
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_VisualLog.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Name): [Read-Write] The category of the logged textdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write]end(Vector): [Read-Write] The end of the line segment forming the cylinderexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togetherobject_color(LinearColor): [Read-Write] The color of the logged objectradius(float): [Read-Write] The radius of the cylinderstart(Vector): [Read-Write] The start of the line segment forming the cylindertext(str): [Read-Write] The text to logwireframe(bool): [Read-Write] Whether to display as wireframe