unreal.RigVMFunction_VisualLogWireframeOptional¶
- class unreal.RigVMFunction_VisualLogWireframeOptional(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, wireframe: bool = False)¶
Bases:
RigVMFunction_VisualLogObjectBase RigVMFunction for visual logging of objects that can be wirefame
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_VisualLog.h
Editor Properties: (see get_editor_property/set_editor_property)
category(Name): [Read-Write] The category of the logged textdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togetherobject_color(LinearColor): [Read-Write] The color of the logged objecttext(str): [Read-Write] The text to logwireframe(bool): [Read-Write] Whether to display as wireframe