unreal.RigVMFunction_VisualLogCone¶
- class unreal.RigVMFunction_VisualLogCone(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, wireframe: bool = False, origin: Vector = Ellipsis, direction: Vector = Ellipsis, length: float = 0.0, angle: float = 0.0)¶
Bases:
RigVMFunction_VisualLogWireframeOptionalLogs cone shape - recording for Visual Logs has to be enabled to record this data
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_VisualLog.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] The angle of the conecategory(Name): [Read-Write] The category of the logged textdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write]direction(Vector): [Read-Write] The direction of the coneexecute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togetherlength(float): [Read-Write] The length of the coneobject_color(LinearColor): [Read-Write] The color of the logged objectorigin(Vector): [Read-Write] The origin of the conetext(str): [Read-Write] The text to logwireframe(bool): [Read-Write] Whether to display as wireframe