unreal.RigVMDebugDrawSettings

class unreal.RigVMDebugDrawSettings(depth_priority: SceneDepthPriorityGroup = Ellipsis, lifetime: float = 0.0)

Bases: StructBase

Rig VMDebug Draw Settings

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMDebugDrawSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • depth_priority (SceneDepthPriorityGroup): [Read-Write]

  • lifetime (float): [Read-Write]

property depth_priority: SceneDepthPriorityGroup

[Read-Write]

Type:

(SceneDepthPriorityGroup)

property lifetime: float

[Read-Write]

Type:

(float)