unreal.RigVMDebugDrawSettings¶
- class unreal.RigVMDebugDrawSettings(depth_priority: SceneDepthPriorityGroup = Ellipsis, lifetime: float = 0.0)¶
Bases:
StructBaseRig VMDebug Draw Settings
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMDebugDrawSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_priority(SceneDepthPriorityGroup): [Read-Write]lifetime(float): [Read-Write]
- property depth_priority: SceneDepthPriorityGroup¶
[Read-Write]
- Type: