unreal.RigVMFunction_VisualLogCone

class unreal.RigVMFunction_VisualLogCone(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, text: str = '', category: Name = 'None', object_color: LinearColor = Ellipsis, wireframe: bool = False, origin: Vector = Ellipsis, direction: Vector = Ellipsis, length: float = 0.0, angle: float = 0.0)

Bases: RigVMFunction_VisualLogWireframeOptional

Logs cone shape - recording for Visual Logs has to be enabled to record this data

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_VisualLog.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] The angle of the cone

  • category (Name): [Read-Write] The category of the logged text

  • debug_draw_settings (RigVMDebugDrawSettings): [Read-Write]

  • direction (Vector): [Read-Write] The direction of the cone

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes together

  • length (float): [Read-Write] The length of the cone

  • object_color (LinearColor): [Read-Write] The color of the logged object

  • origin (Vector): [Read-Write] The origin of the cone

  • text (str): [Read-Write] The text to log

  • wireframe (bool): [Read-Write] Whether to display as wireframe

property angle: float

[Read-Write] The angle of the cone

Type:

(float)

property direction: Vector

[Read-Write] The direction of the cone

Type:

(Vector)

property length: float

[Read-Write] The length of the cone

Type:

(float)

property origin: Vector

[Read-Write] The origin of the cone

Type:

(Vector)