unreal.RigUnit_RemoveAllMetadata¶
- class unreal.RigUnit_RemoveAllMetadata(execute_pin: RigVMExecutePin = [], item: RigElementKey = Ellipsis, name_space: RigMetaDataNameSpace = Ellipsis, removed: bool = False)¶
Bases:
RigUnitMutableRemoves an existing metadata filed from an item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetheritem(RigElementKey): [Read-Write] The item to remove the metadata fromname_space(RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked upremoved(bool): [Read-Write] True if any metadata has been removed
- property item: RigElementKey¶
[Read-Write] The item to remove the metadata from
- Type:
- property name_space: RigMetaDataNameSpace¶
[Read-Write] Defines in which namespace the metadata will be looked up
- Type: