unreal.RigUnitMutable¶
- class unreal.RigUnitMutable(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitBase class for all rig units that can change data
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together
- property execute_pin: RigVMExecutePin¶
[Read-Write] * This property is used to chain multiple mutable units together
- Type: