unreal.RigUnit_HierarchySetPhysicsBodyKinematicTarget¶
- class unreal.RigUnit_HierarchySetPhysicsBodyKinematicTarget(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, kinematic_target: Transform = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableSets the kinematic target for a body - note that this won’t actually make the body kinematic
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherkinematic_target(Transform): [Read-Write]physics_body_component_key(RigComponentKey): [Read-Write]
- property physics_body_component_key: RigComponentKey¶
[Read-Write]
- Type: