unreal.RigUnit_HierarchySetPhysicsBodyKinematicTargetSpace

class unreal.RigUnit_HierarchySetPhysicsBodyKinematicTargetSpace(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, kinematic_target_space: PhysicsControlKinematicTargetSpace = Ellipsis)

Bases: RigUnit_PhysicsBaseMutable

Sets the kinematic target space for a body - note that this won’t actually make the body kinematic

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsBodyExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • kinematic_target_space (PhysicsControlKinematicTargetSpace): [Read-Write]

  • physics_body_component_key (RigComponentKey): [Read-Write]

property kinematic_target_space: PhysicsControlKinematicTargetSpace

[Read-Write]

Type:

(PhysicsControlKinematicTargetSpace)

property physics_body_component_key: RigComponentKey

[Read-Write]

Type:

(RigComponentKey)