unreal.RigUnit_HierarchyDisableCollisionBetween

class unreal.RigUnit_HierarchyDisableCollisionBetween(execute_pin: RigVMExecutePin = [], physics_body_component_key1: RigComponentKey = Ellipsis, physics_body_component_key2: RigComponentKey = Ellipsis)

Bases: RigUnit_PhysicsBaseMutable

Disables collision between two bodies

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsBodyExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together

  • physics_body_component_key1 (RigComponentKey): [Read-Write]

  • physics_body_component_key2 (RigComponentKey): [Read-Write]

property physics_body_component_key1: RigComponentKey

[Read-Write]

Type:

(RigComponentKey)

property physics_body_component_key2: RigComponentKey

[Read-Write]

Type:

(RigComponentKey)