unreal.RigUnit_HierarchyCreatePoseItemArray_Entry

class unreal.RigUnit_HierarchyCreatePoseItemArray_Entry(item: RigElementKey = Ellipsis, local_transform: Transform = Ellipsis, global_transform: Transform = Ellipsis, use_euler_angles: bool = False, euler_angles: Vector = Ellipsis, curve_value: float = 0.0)

Bases: StructBase

Rig Unit Hierarchy Create Pose Item Array Entry

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve_value (float): [Read-Write] in case of a curve this can be used to drive the curve value

  • euler_angles (Vector): [Read-Write] in case of a control this can be used to drive the preferred euler angles

  • global_transform (Transform): [Read-Write]

  • item (RigElementKey): [Read-Write]

  • local_transform (Transform): [Read-Write]

  • use_euler_angles (bool): [Read-Write] in case of a control this can be used to drive the preferred euler angles

property curve_value: float

[Read-Write] in case of a curve this can be used to drive the curve value

Type:

(float)

property euler_angles: Vector

[Read-Write] in case of a control this can be used to drive the preferred euler angles

Type:

(Vector)

property global_transform: Transform

[Read-Write]

Type:

(Transform)

property item: RigElementKey

[Read-Write]

Type:

(RigElementKey)

property local_transform: Transform

[Read-Write]

Type:

(Transform)

property use_euler_angles: bool

[Read-Write] in case of a control this can be used to drive the preferred euler angles

Type:

(bool)