unreal.RigUnit_HierarchyCreatePoseItemArray_Entry¶
- class unreal.RigUnit_HierarchyCreatePoseItemArray_Entry(item: RigElementKey = Ellipsis, local_transform: Transform = Ellipsis, global_transform: Transform = Ellipsis, use_euler_angles: bool = False, euler_angles: Vector = Ellipsis, curve_value: float = 0.0)¶
Bases:
StructBaseRig Unit Hierarchy Create Pose Item Array Entry
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_value(float): [Read-Write] in case of a curve this can be used to drive the curve valueeuler_angles(Vector): [Read-Write] in case of a control this can be used to drive the preferred euler anglesglobal_transform(Transform): [Read-Write]item(RigElementKey): [Read-Write]local_transform(Transform): [Read-Write]use_euler_angles(bool): [Read-Write] in case of a control this can be used to drive the preferred euler angles
- property curve_value: float¶
[Read-Write] in case of a curve this can be used to drive the curve value
- Type:
(float)
- property euler_angles: Vector¶
[Read-Write] in case of a control this can be used to drive the preferred euler angles
- Type:
(Vector)
- property item: RigElementKey¶
[Read-Write]
- Type: