unreal.RigUnit_DebugTransformMutableItemSpace¶
- class unreal.RigUnit_DebugTransformMutableItemSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, transform: Transform = Ellipsis, mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: RigElementKey = Ellipsis, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutableGiven a transform, will draw a point, axis, or a box in the viewport
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]enabled(bool): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togethermode(RigUnitDebugTransformMode): [Read-Write]scale(float): [Read-Write]space(RigElementKey): [Read-Write]thickness(float): [Read-Write]transform(Transform): [Read-Write]world_offset(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write]
- Type:
- property space: RigElementKey¶
[Read-Write]
- Type: