unreal.RigUnit_DebugBaseMutable¶
- class unreal.RigUnit_DebugBaseMutable(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis)¶
Bases:
RigUnitMutableRig Unit Debug Base Mutable
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugBase.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together
- property debug_draw_settings: RigVMDebugDrawSettings¶
[Read-Write]
- Type: