unreal.RigUnit_DebugBezierItemSpace¶
- class unreal.RigUnit_DebugBezierItemSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, bezier: RigVMFourPointBezier = [], minimum_u: float = 0.0, maximum_u: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0, detail: int = 0, space: RigElementKey = Ellipsis, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableRig Unit Debug Bezier Item Space
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugBezier.h
Editor Properties: (see get_editor_property/set_editor_property)
bezier(RigVMFourPointBezier): [Read-Write]color(LinearColor): [Read-Write]debug_draw_settings(RigVMDebugDrawSettings): [Read-Write]detail(int32): [Read-Write]enabled(bool): [Read-Only]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable nodes togethermaximum_u(float): [Read-Write]minimum_u(float): [Read-Write]space(RigElementKey): [Read-Write]thickness(float): [Read-Write]world_offset(Transform): [Read-Write]
- property bezier: RigVMFourPointBezier¶
[Read-Write]
- Type:
- property color: LinearColor¶
[Read-Write]
- Type:
- property space: RigElementKey¶
[Read-Write]
- Type: