unreal.RigUnit_DebugDrawTrajectory

class unreal.RigUnit_DebugDrawTrajectory(trajectory: TransformTrajectory = Ellipsis, debug_thickness: float = 0.0, debug_offset: float = 0.0, enabled: bool = False, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

Rig Unit Debug Draw Trajectory

C++ Source:

  • Plugin: UAFPoseSearch

  • Module: UAFPoseSearch

  • File: RigUnit_DebugDrawTrajectory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_offset (float): [Read-Write]

  • debug_thickness (float): [Read-Write]

  • enabled (bool): [Read-Write]

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • trajectory (TransformTrajectory): [Read-Write]

property debug_offset: float

[Read-Write]

Type:

(float)

property debug_thickness: float

[Read-Write]

Type:

(float)

property enabled: bool

[Read-Write]

Type:

(bool)

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property trajectory: TransformTrajectory

[Read-Write]

Type:

(TransformTrajectory)