unreal.RigUnit_AddPhysicsSolver¶
- class unreal.RigUnit_AddPhysicsSolver(execute_pin: RigVMExecutePin = [], owner: RigElementKey = Ellipsis, physics_solver_component_key: RigComponentKey = Ellipsis, solver_settings: RigPhysicsSolverSettings = Ellipsis, simulation_space_settings: RigPhysicsSimulationSpaceSettings = [])¶
Bases:
RigUnit_PhysicsBaseMutableAdds a new physics solver as a component on the owner element. Note: This node only runs as part of the construction event.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherowner(RigElementKey): [Read-Write] The owner of the newly created component (must be set/valid)physics_solver_component_key(RigComponentKey): [Read-Write]simulation_space_settings(RigPhysicsSimulationSpaceSettings): [Read-Write]solver_settings(RigPhysicsSolverSettings): [Read-Write]
- property owner: RigElementKey¶
[Read-Write] The owner of the newly created component (must be set/valid)
- Type:
- property physics_solver_component_key: RigComponentKey¶
[Read-Only]
- Type:
- property simulation_space_settings: RigPhysicsSimulationSpaceSettings¶
[Read-Write]
- property solver_settings: RigPhysicsSolverSettings¶
[Read-Write]
- Type: