unreal.MetaHumanPipelineSlotSelection¶
- class unreal.MetaHumanPipelineSlotSelection(slot_name: Name = 'None', selected_item: MetaHumanPaletteItemKey = Ellipsis)¶
Bases:
StructBaseAn item selected for a slot
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanPipelineSlotSelection.h
Editor Properties: (see get_editor_property/set_editor_property)
parent_item_path(MetaHumanPaletteItemPath): [Read-Write] The path to the Collection or Wardrobe Item that contains the slot referenced by SlotName.If the slot is on the Collection itself, this path will be empty.
selected_item(MetaHumanPaletteItemKey): [Read-Write]slot_name(Name): [Read-Write]
- get_selected_item_path() MetaHumanPaletteItemPath¶
Get Selected Item Path
- Return type:
- property selected_item: MetaHumanPaletteItemKey¶
[Read-Write]
- Type: