unreal.MetaHumanPipelineSlotSelection

class unreal.MetaHumanPipelineSlotSelection(slot_name: Name = 'None', selected_item: MetaHumanPaletteItemKey = Ellipsis)

Bases: StructBase

An item selected for a slot

C++ Source:

  • Plugin: MetaHumanCharacter

  • Module: MetaHumanCharacterPalette

  • File: MetaHumanPipelineSlotSelection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • parent_item_path (MetaHumanPaletteItemPath): [Read-Write] The path to the Collection or Wardrobe Item that contains the slot referenced by SlotName.

    If the slot is on the Collection itself, this path will be empty.

  • selected_item (MetaHumanPaletteItemKey): [Read-Write]

  • slot_name (Name): [Read-Write]

get_selected_item_path() MetaHumanPaletteItemPath

Get Selected Item Path

Return type:

MetaHumanPaletteItemPath

property selected_item: MetaHumanPaletteItemKey

[Read-Write]

Type:

(MetaHumanPaletteItemKey)

property slot_name: Name

[Read-Write]

Type:

(Name)