unreal.MetaHumanPipelineSlotSelectionData¶
- class unreal.MetaHumanPipelineSlotSelectionData(selection: MetaHumanPipelineSlotSelection = Ellipsis)¶
Bases:
StructBaseAn item selected for a slot, with additional data about the selection.
It’s a fine distinction, but FMetaHumanPipelineSlotSelection is like a key that identifies the selection, which may be passed around via public APIs. This struct contains data that is used to process the selection.
C++ Source:
Plugin: MetaHumanCharacter
Module: MetaHumanCharacterPalette
File: MetaHumanPipelineSlotSelectionData.h
Editor Properties: (see get_editor_property/set_editor_property)
selection(MetaHumanPipelineSlotSelection): [Read-Write]
- property selection: MetaHumanPipelineSlotSelection¶
[Read-Write]
- Type: